The animated adventure Amos, the Mask Hunter, co-distributed internationally by CBC & Radio-Canada Distribution and the German company Beta Film, takes place in the medieval fantasy world created by Quebec author Bryan Perro for his series of books Amos Daragon, started in 2003, since translated into 24 languages and sold to nearly 3 million copies worldwide.

By sending its magician title character on a quest with a Gorgon, a shapeshifting warrior, a dragon and a black necromancer, the series aims to address contemporary issues such as inclusion, gender equality and conflict resolution for children of six to 10 year-olds.

AMOS DARAGON, WEARER OF MASKS

INSTINCTIVE, IDEALISTIC AND CLEVER

An orphan from a poor family, Amos retains the simplicity that characterizes the heroes of folk tales.

In this series, Amos is a young 14-year-old with an open-mind, a pure heart and a particularly sharp intelligence. Endowed with a steely determination, his main strength is his lucidity. His weakness, however, is his inexperience and his difficulty in concentrating or focusing at the right time, and in carefully controlling his emotions when facing his adversaries, which can affect the powers of his masks.

Recognising his great qualities, the White Lady chose Amos to become the wearer of Masks, and thus the guardian of peace and harmony in the world. 

His encounter with the White Lady and the great adventures which he experiences in the course of the novel have made Amos what he is at the start of this new televised quest: each of the Masks of Power is connected to one of the four elements: air, fire, water and earth. He sets out on his hunt for the half masks of balance with the advantage of having power over the elements.

LOLYA, THE NECROMANCER

THOUGHTFUL, PRAGMATIC AND LOGICAL

This orphan girl is a former queen of a tribe from distant lands in the far south of the World. In this animated series, she is a 13-year-old teenager.

Abandoning her crown to her younger sister in order to follow Amos on his quest, Lolya is a generous and dedicated adventurer and a strong female character who destroys stereotypes. 

Lolya does the best she can in all areas of witchcraft and uses tiny Dogon bones to predict the future. Very attentive to her dreams and their hidden meanings, she is able to capture messages from spirits and supernatural beings that live in other planes of existence. In addition, to occasionally practicing shamanism and druidic rituals, Lolya has mastered the art of potion making in addition to studying the alchemy and mysteries of Aylol, the dagger of Baal.

BEORF BROMANSON, THE HUMANIMAL

COMBATIVE, POWERFUL AND ALWAYS HUNGRY

Beorf is the warrior of the group. In this series, he is a 15 year-old teenager, and Amos’s closest companion.

He is a “bear-man”, a Beorite (a race of metamorphs* from the far north). Barely older than his friend the Mask Wearer, this immensely strong and friendly boy is a great optimist. Destined to become the legitimate leader of the village of which he is a native, he is the last member of the legendary Bromanson family and has, like his ancestors, the ability to turn himself into a bear. Beorf uses this power, often in spite of himself, only in “extreme” situations: when he is very afraid, when he is very angry, or… when he is very hungry. Despite his huge stature he is very agile and becomes a formidable fighter if his life or that of one of his friends is threatened.

(Metamorphs*: Humans who can turn into animals)

MEDUSA, THE GORGON

ATHLETIC, SHY AND UNPREDICTABLE

Medusa is the most intriguing companion of Amos because she is a gorgon. In this series, she is a 15-year-old teenager.

She feeds on insects. She has an athletic body and snake hair. Like all gorgons, one look from her large protruding eyes has the power to turn people to stone. For this reason, and to protect people from her glance, she always wears special protective glasses. She has green skin, webbed feet and membranes under the arms, like a flying squirrel, which make her an expert swimmer and give her the ability to glide through the air. Underwater, her athleticism is like that of an Olympic swimmer. On land, she uses her powerful legs to make huge leaps into the air, and to glide over great distances. 

This young humanoid does not know her parents, since she hatched from an egg. A little embarrassed by her appearance in front of the strangers, she is the most introverted character of the series, but is devoted body and soul to the mission of the Wearer of Masks.

THE WHITE LADY

THE GUARDIAN

They say the White Lady created the world. Her greatest power is her ability to see the destiny of those who come before her. What she foresaw in Amos, his extraordinary destiny as a mask wearer, ties her to him.

MASTER SARTIGAN

THE MENTOR OF AMOS

Sartigan is Amos’s wise and benevolent mentor. He is a former magician, dragon hunter and mask specialist.

MAELSTRÖM

THE YOUNG DRAGON

Maelström is a young but gigantic domesticated dragon who embodies all the defects of a misunderstood teenager except that he displays an admirable ability to organise his collections.

THE CARRIER PIGEONS

THE GOOFY BUNCH

Oddlog, Abella, and Tuia are the three intrepid but clumsy pigeons of the Sanctuary of the Brave. They provide the essential mail service, bringing the appeals for help, which flood in, to Amos and his team.

SETH

THE GOD

Seth calls to mind the Greek god Typhon: he has a snake’s head and red skin. His fingers are long and gnarled, with large claws like those of an eagle. The lower part of his body is made up of two snake tails. Black Sun, his main disciple, is his favorite pawn.

BLACK SUN

THE SORCERER

Black Sun is a 17-year-old dark elf sorcerer from the land of Atum. He has blond, almost white hair, dark skin, pointed ears and a smooth face. On first impression he might appear charming, but in fact the reverse is true, because he rarely has a kind thought ...

DULNÉA

THE SPY

Dulnéa, Black Sun’s right arm, is a half-elf spy-hunter at the head of an army of Red Caps stationed in the four corners of the world. Her sole objective is to use the Red Caps to find the half-masks of Balance.

RED CAPS

THE GOBLINS

The Red Caps are a type of goblin, excellent tunnel diggers, having created a network that provides a system through which underground vehicles can reach anywhere in the world.

A FEW WORDS FROM BRYAN PERRO

Writer, storyteller, actor and director, Bryan Perro launched in 2003 the first volumes of his children’s series Amos Daragon, which would become one of the best-selling series in Quebec with 1,700,000 titles sold. Translated into twenty-four languages and present in twenty-seven countries, Bryan Perro remains to this day one of the most widely read Canadian authors around the globe. He was made Chevalier de l’Ordre de la Pléiade by the International Order of La Francophonie in 2015.

Bryan Perro is one of the few Quebec authors translated in China.

Amos Daragon

Tome 1

Amos Daragon, un brillant garçon de douze ans, devient malgré lui le premier élu de la nouvelle génération des porteurs de masques. Grâce à ses pouvoirs sur les éléments et aidé de Béorf Bromanson, un jeune garçon de la race des béorites capable de se transformer en ours, Amos parcourt les contrées étranges peuplées de créatures légendaires, à la recherche des masques de pouvoir.


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Amos Daragon

Tome 2

Cette nouvelle aventure mènera Amos Daragon jusqu’à Braha, la cité des morts. C’est au prix de sa vie qu’il pourra parvenir à ce lieu étrange, inaccessible aux vivants. Commence alors une longue et difficile quête de la mystérieuse clé de Braha, au cours de laquelle l’intelligence et la ruse seront les seules armes de notre héros.


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Amos Daragon

Tome 3

Des hordes de gobelins attaquent villes et villages, ne laissant derrière eux que mort et désolation. La ville de Berrion est réduite en cendres et, très loin dans le Nord, une montagne s’est mise à rugir. La race des dragons est sur le point de renaître. Notre héros et son compagnon Béorf Bromanson, le béorite, empruntent la route du Nord et affrontent les plus grands périls. Mais le temps presse. Pour vaincre la bête de feu, le jeune porteur de masques doit rassembler dans une grande armée les Vikings et le peuple des béorites.


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Amos Daragon

Tome 4

En froid avec le dieu Odin, la déesse de la Fécondité, Freyja, jette une malédiction sur les béorites, le peuple favori de son ennemi. Ces derniers, accompagnés d’Amos Daragon, décident donc de naviguer vers l’île de la déesse pour tenter de la raisonner.


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Amos Daragon

Tome 5

Enmerkar, grand prêtre des lointaines contrées de Sumérie, et Aratta, roi de Dur-Sarrukin, décident d’unir leurs forces pour créer un monument digne de la puissance d’Enki, leur dieu. Afin de retrouver sa mère Frilla et son maître Sartigan, Amos entreprendra un long voyage sur le fleuve Volf en direction de la Sumérie.


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Amos Daragon

Tome 6

Multipliant les stratagèmes pour devenir le dieu unique du panthéon sumérien, Enki lance sur la terre ses dix plaies. Amos Daragon et ses compagnons d’aventures devront faire face à une invasion de grenouille, à la transformation de l’eau en sang et à un virus mortel propagé par des nuages de mouches, sans compter la grêle, les taons et la malédiction contre les premiers nés.


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Amos Daragon

Tome 7

Prisonnier des Enfers, le porteur de masques devra traverser l’Achéron, le fleuve du chagrin, le Styx, l’affluent de la haine, la Phlégéton, la rivière en flammes, le Cocyte, le torrent des lamentations, et le Léthé, le ruisseau de l’oubli, afin d’atteindre la cité Infernale. C’est dans la capitale des neufs Enfers, peuplés de démons et de créatures cauchemardesques, que se jouera le destin du jeune héros.


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Amos Daragon

Tome 8

Amos se retrouve chez les icariens, des hommanimaux vivant dans une grande cité située au sommet de la plus haute montagne du continent. Le porteur de masque y vivra sa première histoire d’amour, mais il devra garder la tête froide puisque pèsent sur lui les terribles prédictions de l’oracle, la prophétie des gardiens du dogme et les intrigues qui rongent la ville.


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Amos Daragon

Tome 9

Animé par l’ambition de gouverner les quinze royaumes et de mener une croisade contre tous les humanoïdes du monde, Barthélémy part à la recherche de la toison d’or. Selon une vieille légende, cette cape magique rend invincible celui qui la porte et le chevalier mettra tout en œuvre pour se la procurer.


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Amos Daragon

Tome 10

Maintenant en possession de la toison d’or, Barthélémy l’invincible lève une armée de chevaliers et part à la conquête du continent. Son but ? Éradiquer le mal sous toutes ses formes en débarrassant le monde des humanoïdes qui le peuplent. Pour contrer cet adversaire, Amos et ses amis devront conduire au combat des icariens, des Vikings et des béorites.


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Amos Daragon

Tome 11

Prisonnier de la pierre, Amos Daragon devra quitter la dimension physique pour accéder au monde spirituel. C’est en ce lieu que se trouve l’élément indispensable à l’unification des masques de puissance : l’éther. Pendant ce temps, ses trois amis tenteront de découvrir un remède pour le sauver de la pétrification éternelle.


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Amos Daragon

Tome 12

Quatre éléments, quatre continents, quatre porteurs de masques, une seule mission : rétablir l’équilibre du monde. Accompagné de Maelström, Amos Daragon fera un long voyage pour atteindre le continent de l’air et venir en aide à une porteuse de masques en détresse. Il y rencontrera encore une fois des créatures étranges et se retrouvera dans des mondes insolites.


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Amos Daragon

Le sanctuaire des Braves 1

Le porteur de masques accepte la rude tâche de bâtir un sanctuaire où reposeront pour l’éternité tous les grands héros ayant donné leur vie pour la quête de l’équilibre du monde. Aidé de Béorf, son indéfectible camarade, ainsi que de ses amies Lolya la nécromancienne et Médousa la gorgone, Amos aura cependant à combattre les dangereux Béhémoth et Léviathan.


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Amos Daragon

Le sanctuaire des Braves 2

Béhémoth et Léviathan sont de retour afin de terminer leur mission, c’est-à-dire capturer Amos Daragon pour le conduire à la prison des Enfers. Mais ce n’est pas l’unique menace qui plane sur le héros. Il est accusé à tort du meurtre d’une jeune fille de Berrion. Sa réputation est en chute libre dans le royaume des Quinze.


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Amos Daragon

Le sanctuaire des Braves 3

Rien ne va plus à Berrion alors que Junos tente de mater la Révolution des Justes et de ramener l’ordre dans sa ville. Le chaos règne aussi dans les Enfers où les compagnons d’Amos, prisonniers de ce terrible lieu, devront risquer leur vie pour retrouver le monde des vivants. Le porteur de masques se meurt lentement de désespoir sur l’Île Blanche. Mais la lumière réussit toujours à vaincre les ténèbres et le sort du monde repose maintenant entre les mains de Peck à l’Eau Claire, un demi-korrigan intègre et courageux.


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PRODUCTS AMOS, THE MASK HUNTER

Soon available

THE SERIES

The Half-Masks of Balance, mythical artefacts with powerful attributes, bewitch their victims and create imbalance in the world. The Council of the Wise directs Amos Daragon – wearer of the Masks of Power over the Elements – to restore harmony by collecting all the half masks.

Trained by his spiritual master, Sartigan, and helped by his friends: Medusa, a mysterious gorgon; Lolya, a dynamic necromancer; Beorf the humanimal Beorite; Maelstrom, a young dragon; and three wacky carrier pigeons, Amos is quick to claim the mighty relics.

But a formidable elf wizard called Black Sun has been sent on the same quest by Seth – god of betrayal and jealousy – who, once all the half-masks are collected, will be able to forge the legendary Mask of Chronos which will allow him to control time and reign forever.

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PLAY AT LABYRINTHE DES MASQUES (in French only)

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